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JOCASTS (the Joint Operations Command
and Staff Training System) has been
designed to allow the Joint Service
Command and Staff College to conduct
all aspects of land operations needed
to support the training needs and
objectives of the course.

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Land forces within JOCASTS can be represented at any level of detail down to Company level. Each unit in the model exists within a fully flexible, user-defined command structure. Units are created from a wide-ranging set of resources which affect the unit’s capabilities and effectiveness.

Unit types that are typically represented in the system include: Infantry and Armoured formations, Reconnaissance, Engineers, Headquarters, Artillery, Attack Helicopter and Logistics.

 

 

 

The task force representation allows multiple units to be tasked on a mission with a defined order of march and Standard Operating Procedures (SOPs); this permits the generation of automatic responses (e.g. diversions, close support engineering, defence/attack operations, withdraw, dispersal) allowing the scenario to be played out in a realistic manner.

Combat between units can occur through meeting engagements, deliberate attack, the use of indirect assets (artillery, AH or fixed-wing aircraft) or a combination of the three. The destruction of a high value asset, such as a formation headquarters, inhibits communication, co-operation and co-ordination between units, reducing effectiveness and disrupting the logistics chain until the command chain has been re-established.

JOCASTS land component representation includes:

  • Terrain, defined by environment (open, hilly, sea etc.), obstacles (minefield, river, fortification etc.) and lines of communication (road, rail, bridges etc.).
  • Units, defined by command structure, resource types (weapon or supply) and postures such as defensive (prepared/hasty), withdraw, move (tactical/administrative), attack (prepared/ flank/hasty).
  • Movement, affected by environmental conditions, time of day, terrain, congestion, obstacles and attrition.
  • Combat, affected by combat effectiveness, posture, time of day, morale, terrain, fatigue.
  • Support fire — direct, general or counter-battery.
  • AH, SH and fixed wing OAS.

Engineer activities:

  • general support — lay or clear minefields (scatterable, dummy or traditional), build, repair or demolish bridges.
  • close support — assault bridging, mine clearing.
  • Logistics — consumption, resupply, recovery and repair.
  • Intelligence — EW, deception, RPVs, SF, visual, airborne, strategic.