BRIGADE OPS – ABLE –
The Advanced Brigade Learning Environment
is a simulation framework designed for
training command and staff procedures
for land-centric operations up to
Brigade level.
The ABLE wargame enables up to three levels of command to be
trained simultaneously (formation, unit and sub-unit commanders and HQ staff).
The system is flexible enough to exercise at Brigade or Battalion level depending
on the exercise configuration.
Some example applications of ABLE include:
developing, teaching and practising all aspects
of current and future doctrine.
command skills including decision-making and risk
management.
staff procedures.
operational rehearsals.
team working in joint and multinational operations.
All of this can be achieved in ABLE,
which provides a low risk and cost effective training environment.
The ABLE solution is an entity level constructive
wargame. This form of wargame models weapon system platforms at
the individual level so that an icon or model will represent a single
tank, infantry fighting vehicle or artillery system. Personnel units
are represented as squads or fire-teams ranging from 4 to 12 men
in size. Specialist personnel units such as snipers or Forward Observation
Officers may represent units with 1 or 2 men in them. This scale
of simulation is attractive in a wargame based at the battalion
and company/platoon level as it allows the actions of individual
vehicles or squads to be assessed.
During wargames set at the brigade level the system is capable of
aggregating individual vehicle and squad icons to whatever level
is most suitable; hence the brigade staff will view icons that represent
companies, squadrons or battalions, as they would do in reality.
The system algorithms remain based on individual vehicle on vehicle
data; it is the level of pictorial representation that can be changed
to meet the requirement.
Map scales can likewise be altered to suit the level of detail required by the exercising HQ.
For example, a brigade G1/G4 Logistic Plans cell would be able to plan on a 1:250,000 scale map
using the same data that is depicted on the brigade G3 Operations 1:50,000 ‘Birdtable’ map.
The ABLE wargame
consists of the following:
simulation framework.
data preparation tools.
wargame, which consists of:
user interfaces.
databases.
model.
After Action Review.
The ABLE architecture includes a number of application components,
databases and interfaces. These communicate in the networked environment using XML messages.
The open architecture approach also allows for easy integration of the solution with other
modelling and simulation solutions; in particular, ABLE is HLA/DIS compliant.